Game Characters

An example of some of the contract character production work I have been doing recently.

I created all elements: Model, texture, rigging and animation.

This character is lightweight and game-ready. His model is 9.8k tris and uses three, 1080 px textures.

Here is another game ready character I modeled and textured. She is 30k tris and relies on 3 textures.

Here is a model I retopologized and rigged from a 30 million poly sculpt down to 100k triangles.