Game Characters
An example of some of the contract character production work I have been doing recently.
I created all elements: Model, texture, rigging and animation.
This character is lightweight and game-ready. His model is 9.8k tris and uses three, 1080 px textures.
Here is another game ready character I modeled and textured. She is 30k tris and relies on 3 textures.
Here is a model I retopologized and rigged from a 30 million poly sculpt down to 100k triangles.