Modeling, Texturing and Compositing (2015-2024)
Modeling and rendering done in ZBrush and Maya using Arnold. Compositing done in Nuke, Photoshop and After Effects.
An Example of Retopology from a high-poly sculpt to a mid-poly game character (gameplay and cinematic), ready for texture baking and facial animation. Game ready character is 30k tris, with weapons included.
This entire character and weapon uses only 4 Textures for high game engine performance:
Color, Emissive, Normal, and Mask Map (R channel= Metallic, G= AO, B= Detail Mask, A= Roughness)
This character’s texturing is still a work in progress, Ill update from time to time. Some areas, like the gloves, still lack detail.
Apple product modeling
While interning at The String Theory I worked with a team providing advertising content to a used tech buying company called IGotOffer. I provided the team with 3D renderings of Apple products for parts of their advertising campaign. Modeling, texturing, lighting and rendering was done entierly by me in Maya using Arnold.
I also had the chance to use my Models as part of a four minute informational piece for Alliance Bernstein about a company named Largan. Largan manufactures parts for Apple such as the screen and camera, a focus in this piece.