Arto has six distinct art styles.
Developing it was like creating six distinct games.
Working with a small indie team was exciting and challenging. As the Animation Director, I was responsible for character production, personally bringing both the player character and over 25 NPCs from concept to fully animated and textured in-engine assets. I was also responsible for developing a pipeline and implementing our real-time dynamic simulations. Working closely with our programing team, I helped to design and develop move-sets and other behaviors for our character roster.
I also was the primary VFX artist in the project. I made everything from character decorative effects, to environmental effects, real-time dynamic simulations, critical gameplay effects such as player and enemy attacks, as well as our attack “Tells” system. Most notably, I developed our robust magic crafting system, which encompassed over 81 permutations.
Arto has been a success, earning a “Positive” review on steam. https://store.steampowered.com/app/1906510/Arto/